Create stunning worlds, design powerful systems, and accelerate your development with high-quality Unity assets and tools. From advanced building systems everything is crafted to help developers bring their ideas to life faster and with greater creative freedom.
The ultimate sandbox game. Build custom homes, design entire cities and create a thriving civilization, balancing the desires of society with the economic demands of industries such as energy, technology and agriculture.
BigCodersPlanet stands for creative software development with a focus on game development, assets and technical tools.
In addition to games, we develop our own assets and tools that facilitate creative workflows and automate technical tasks.
Our projects are built on a strong foundation of software engineering. We experiment with new technologies and combine them with playful design.

2020
Start of our first own software: Architecture – a mobile phone construction game in which you work on building contracts as an architect.
2021
The game’s first official release on the Google Play Store marks the start of its journey. Expect many patches, updates, and improvements to follow!
2022
The idea for a desktop game is born: Empluna. The goal: to standardise the characteristics of building games so that they can be played in different eras in the future.
2023
Many, many hours spent developing Empluna as a hobby, with the first game methodologies. And the release of the first Unity tool, the MarkdownRenderer.
2024
A lot of trial and error revising the new construction system and the first attempts to draw attention to the project.
2025
The release of the Empluna Steampage with initial game impressions and further development of additional Unity tools. Such as the Musician or the Lowpoly Texture Merger.