One settings object is always active at runtime. Let’s briefly go through each setting.

Don’t destroy on load: If enabled,
the Musician remains unchanged
even when scenes change.
Change Music on Scene changed:
As thename suggests, the
music changes when the scene changes.
Only possible if Don’t Destroy on Load
is enabled.
Unscaled Delta Time: If enabled,
the Musician reacts independently
of the Time Scale.
Min/Max Fade Duration: Determines
the minimum and maximum duration
of song changes.
The values are interpolated between
depending on mood fluctuations.
Mood Labels: This is where the global
interpretation ofthe meaning of each
dimension takes place.
This allows the mood to be adapted
to any game genre.

Weight Mood Vector: This is where
weighting takes place.
The higher the value of each emotion, the
greater its influence on the selection.
Balance Mood Vector:
The higher the value, the more
randomly the emotion is selected.
Easing: How is the music eased?
Ease Type: Choose between:
Linear, Ease In, Ease Out, Ease In Out,
Exponential, Logarithmic, S Curve, or
Individual.
If Individual, then the Individual Ease Key
is used to select the appropriate one
from the list of Animation Curves.
Note that the curve is evaluated between
0 and 1.
Log Level: Set what the Musician
should log. None logged nothing,

