
- Import Musician via the Package Manager

In the Package Manager, download and import MyAssets/Musician.
If you do not want any additional example assets, you can simply exclude the ExampleResources folder during import.
- Create a playlist:
Right-click in the Project window and selectCreate → Musician → Playlist.

- Add tracks and evaluate the mood conveyed by each track.
See the “Playlist” chapter for more information. - Add the
MusicianPitchcomponent to aGameObjectin your scene, or use the provided prefab (MusicianPitch). - Finally, assign the required references. More details can be found in the “Pitch” chapter.

Select the Playlist you just
created, or use one of our
predefined playlists.
Choose which settings the Musician
should operate with. More
information can be found in the Settings chapter.
The Mood Zones define globally
which mood is present in which
part of your scene and are then
used to select music. (Optional)
The final playback volume of the music
is defined by the Output Mixer
typically one you have already
created in your project.
The Target is what the system observes.
Depending on its position,
a different mood may apply. (Optional)

