The converter allows you to create MarkdownZips and Markbooks.
Go to Window -> MarkdownToUnityUI -> Convert Markdown to Asset.

MarkdownZip #
- Choose Markzip from the dropdown.
- Press the „Select Markdown ZIP File or Folder“ button. Here, you can choose whether to convert an already created Zip archive or a still uncompressed folder containing the .md file and external files.
- Select the target path. The easiest way is to right-click on a folder in Unity, select CopyPath, and paste it. A local path in the Unity project is required. Then name the file.
Markbook #
- Choose Markbook from the dropdown.
- Press the „Select Markdown ZIP File or Folder“ button. Now, select the parent folder containing all Markdown chapters. Each subfolder should contain the .md file with its external resources, representing each chapter.
- Select the target path. Right-click on a folder in Unity, select CopyPath, and paste it. A local path in the Unity project is required. Then name the file.
The created binary TextAsset can then be used with the MarkdownRenderer. A Markbook must first be loaded, and then the individual
chapters can be called directly in the MarkdownRenderer or by their chapter names.

