The Lowpoly Texture Mapper Window lets you process models in three different ways.You can find it under: Window → Lowpoly Texture Mapper

🔧Settings
- Target Texture
The target texture to which all models will be mapped. - Applied Material
The material assigned to all submeshes of the objects.
👉 Important: The Target Texture must be set as the Main Texture. - Material Blacklist
Materials that should be excluded from mapping (e.g., transparent glass).
📤 Export Settings
- Combine Same Materials in Export
Merges identical materials into one. - Overwrite Model
Overwrites the original model – or creates a copy (if disabled). - Mark all Textures To Map Readable
Automatically makes all used textures readable to extract colors. - Export With Materials
Also exports the materials into the FBX file.
📂 Objects To Map
One of three ways to map models:
- Simply drag objects into the list
- Click Map Game Objects To Texture to map all listed objects

