Lowpoly Texture Mapper Window

The Lowpoly Texture Mapper Window lets you process models in three different ways.You can find it under: Window → Lowpoly Texture Mapper

🔧Settings

  • Target Texture
    The target texture to which all models will be mapped.
  • Applied Material
    The material assigned to all submeshes of the objects.
    👉 Important: The Target Texture must be set as the Main Texture.
  • Material Blacklist
    Materials that should be excluded from mapping (e.g., transparent glass).

📤 Export Settings

  • Combine Same Materials in Export
    Merges identical materials into one.
  • Overwrite Model
    Overwrites the original model – or creates a copy (if disabled).
  • Mark all Textures To Map Readable
    Automatically makes all used textures readable to extract colors.
  • Export With Materials
    Also exports the materials into the FBX file.

📂 Objects To Map

One of three ways to map models:

  • Simply drag objects into the list
  • Click Map Game Objects To Texture to map all listed objects

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Updated on 21. Oktober 2025