Dynamic Mood Zones exist as objects within the scene and can move during runtime. Currently, the available variants are Sphere and Box. A Dynamic Mood Zone becomes active when the player (the Target of the Musician Pitch) enters the zone’s area.

Mood Vector:
When the player is within the radius of the sphere, the Mood Vector is added to the global mood.
Sphere Settings:
This section defines the properties of the geometry. The Radius determines the size of the sphere, and Center defines the offset from the origin.
Debug Settings:
Enables the Gizmos component in either the Scene View or the Game View to visualize the Dynamic Mood Zone.
The same properties apply to the Box Mood Zone, using cube geometry instead.

